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Question by KarloBRIK · Sep 08, 2017 at 10:00 AM · emission

How to change Emission Color in Script at specific time!

So I have Intro in my game and there is a car driving and after some time it stops. The thing is, lights on the car are on (Emission). So of course when car stops, you turn off the lights, so I need my lights to turn off (Emission). Here how it looks like on my car - http://imgur.com/a/5Dh7Z So I need this emission to turn black exactly when the Audio Source Sound turns off the car.

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Answer by IRandomlyExist · Jul 27, 2020 at 04:18 AM

 public Material material;
 
 void Start{
     material.DisableKeyword("_EMISSION");
 }
 void Update{
     material.EnableKeyword("_EMISSION");
 }

To enable emission at a specific time:

 void Start{
     material.DisableKeyword("_EMISSION")
 }
 void Update{
     if (trigger) {
         material.EnableKeyword("_EMISSION")
     {
 }

Put Emission on and deselect the material before play testing.

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