is there a way to check the path of a RigidBody.velocity?

new to unity

I want to check the path of rigidbody.velocity.

i want to check the path by making the rigidbody.velocity faster by using InvokeRepeating

its like i want to check where the ball will go before it even goes there something like that

Sorry cant seem to make myself clear

Um…I’ve never actually used it, but I think you’re talking about a sweep test.
docs.unity3d.com/ScriptReference/Rigidbody.SweepTest.html