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Question by luxon001 · Sep 10, 2017 at 12:18 PM · raycastnot workingragdoll

raycast returning null on ragdoll glitch

I have seen that people have these problems before but the solutions didnt quite work or the question was never answered. My raycast Works normally on cubes, spheres and other shapes but when it hits a ragdoll it returns null. I can see that the debug rays are hitting accordingly but it keeps returning null. this is the piece of the C# script:

 void OnTriggerStay(Collider coll)
     {       
         int layerMask = 1 << 3;
         layerMask = ~layerMask;
         if (coll.tag == "HostileTroop" && hostile == false)
         {
             possibleTargets[0] = coll.gameObject;
             RaycastHit hit;
             Vector3 raycastDir = possibleTargets[0].transform.position - transform.position;
             Debug.DrawRay(transform.position, raycastDir);
             if (Physics.Raycast(transform.position, raycastDir, out hit))
             {  
                 if (hit.collider.tag == "HostileTroop" && hostile == false)
                 {
                     target = hit.transform.gameObject;
                 }
             }
        }
    }


Does anyone Know the problem? Thanks in advance...

EDIT: if the script acquiers a ragdoll as a possible target (which it can) it wint define it as the target and thus wont work.

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Answer by luxon001 · Sep 12, 2017 at 06:55 PM

i just happened to set it to the wrong layer... never mind...

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avatar image JusSumGuy · Sep 13, 2017 at 06:19 AM 0
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Isn't it wonderful when you ask a question and figure it out before anyone else answers your question. I've had some of those moments myself that's why I had to reply. I know the feeling of victory you get from it lol.

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