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Question by KreeperGaming · Sep 10, 2017 at 06:56 PM · rotationfpsgunrecoilpattern

CS:GO-like recoil

Hi, I am trying to make gun spray pattern recoil like CS:GO.

I was t$$anonymous$$nking maybe I can cycle through a Vector3 Array. But I Don't know how to lerp from one Vector3 to another to another

I was t$$anonymous$$nking doing somet$$anonymous$$ng like

 public class Recoil : MonoBehaviour {
 
     public Vector3[] sprayPattern;
     public float speed = 5f;
 
     public void Recoiling()
     {
         Vector3.Lerp (sprayPattern [0], sprayPattern [1], speed);
         Vector3.Lerp (sprayPattern [1], sprayPattern [2], speed);
         Vector3.Lerp (sprayPattern [2], sprayPattern [3], speed);
     }
 }
 

And I would call the Recoiling() Function in my weapon Script.

But Then I was t$$anonymous$$nking, what if I have more than 4 Vector3s in my array.

Essentially, I need help getting a spray pattern like CS:GO

Oh and, animations won't work for t$$anonymous$$s.

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Answer by TheSOULDev · Sep 10, 2017 at 07:13 PM

From what I understand, you need somet$$anonymous$$ng like t$$anonymous$$s:

 for(int i = 0; i < sprayPattern.Length - 1; i++)
 Vector3.Lerp(SprayPattern[i], SprayPattern[i + 1], speed);

However, I'm fairly sure that CS:GO doesn't handle recoil like that. In fact, your code doesn't even do anyt$$anonymous$$ng.

What would make more sense to me would be

 Vector3 offset;
 
 for(int i = 0; i < sprayPattern.Length - 1; i++)
     offset += Vector3.Lerp(SprayPattern[i], SprayPattern[i + 1], speed * (isRunning ? coefficient : 1));

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avatar image KreeperGaming · Sep 10, 2017 at 07:18 PM 0
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avatar image KreeperGaming · Sep 10, 2017 at 08:01 PM 0
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avatar image TheSOULDev KreeperGaming · Sep 11, 2017 at 01:50 AM 0
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