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Question by J-R-Wood · Sep 10, 2017 at 09:40 PM · fpsperformanceperformance optimizationproblem during runtime

FPS takes a hit when using my enemy health script

heres the code, whats costing so much its just a simple script?

 #pragma strict
 var Health : int;var Damage : int;var Gore : GameObject;var ME : GameObject;var DesME : GameObject;var IDied : boolean;
 function OnTriggerEnter (col : Collider)
 {
 if (col.tag=="Hurt2")
 {
 Health -= Damage;
 }
 }
 function Update()
 {
 if (Health <0)
 {
 Health += 50;
 IDied = true;
 }
 if (IDied)
 {
 Instantiate(Gore, transform.position, transform.rotation);
 Destroy(DesME);
 }
 }
 
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Answer by Cuttlas-U · Sep 10, 2017 at 11:16 PM

$$anonymous$$; first of all i should say java script will be deleted from unity soon so try to switch to csharp;

to check tags do like t$$anonymous$$s : if (col.CompareTag("Hurt2"))

t$$anonymous$$s way is faster;

in update u created an Instantiate when id die t$$anonymous$$s part will be called many times as the Die will be true and update calls many times per sec and the Instantiate is a huge performance cost , so make sure to force it to be done only once; (u can make another bool to control it );

another idea u dont need to put health check in update ; thats a big cost to check every frame for it ; u can put the check inside a function and only call the function to check when the trigger is happening;

i dont see any other problems in your script; good luck ;

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