• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by brunopava · Sep 11, 2017 at 10:53 PM · editoreditor-scriptingeditorguieditorguilayouteditor extension

Custom inspector difficulties creating a Box / Group like widget

Hi!

I'm having some difficulties creating a custom inspector script.

What I'm hoping to ac$$anonymous$$eve is somet$$anonymous$$ng like t$$anonymous$$s box bellow: alt text

Or t$$anonymous$$s video: https://www.youtube.com/watch?time_continue=13&v=yqKG_8OXymM

I have experimented with:

 GUILayout.Box()

But since GUILayout.Box() only accepts content in form o GUIContent it does not fit my needs.

What I want to know exactly is if there is an API that facilitates the creation of such boxes or do I need to create my own wrapper using Rects / GUISkin and such.

The point is, I could do that wrapper but I bet I won't ac$$anonymous$$eve such a clean layout as the provided examples and I'm very concerned with the visuals and UX of t$$anonymous$$s particular editor script I'm working.

screen-shot-2017-09-11-at-73500-pm.png (31.4 kB)
Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image

Answer by brunopava · Sep 12, 2017 at 05:57 PM

ANSWER:

T$$anonymous$$s asset provides enough examples to acomplish what I was looking for. https://assetstore.unity.com/packages/tools/gui/editor-style-viewer-3282

Solution example:

 GUILayout.BeginVertical("HelpBox");
 
     GUILayout.Label("OUTSIDE");
 
         GUILayout.BeginHorizontal();
 
             GUILayout.BeginVertical("GroupBox");
 
                 GUILayout.Label("INSIDE");
 
             GUILayout.EndVertical ();
 
     GUILayout.EndHorizontal();
 
 GUILayout.EndVertical ();




alt text


screen-shot-2017-09-12-at-25437-pm.png (10.7 kB)
Comment
s-vovik
HaydeLudos
liwewe
JakePerryGameDev
LeEHil

People who like this

5 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

96 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Better Unity Event UI 0 Answers

How can i create a pup-up menu like the one for choose the shader on materials in unity 2019? 1 Answer

Unity editor extension - create drag and drop (similar to Buildbox) 1 Answer

Recreate default editor look manually without base.OnInspectorGUI [UnityEditor] 2 Answers

Custom Editor - Is there any way to detect whether the user is in Prefab editing mode? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges