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Question by dibonaj · Jul 07, 2011 at 05:05 PM · c#guiongui

Same GUI script showing up in different places

Hello all:

Right now I have a piece of code that displays an objective when a certain location is reached. Inside of the moveCamera script it is currently in it shows up where I want it. But when I move it to a new script it is halfway off the screen. I use the same dimensions and location for the rectangle in both scripts, and I never set the resolution of the screen in either script. Any idea why t$$anonymous$$s might be happening? I have a piece of code running in each script that tells me what the resolution on my screen is. In both places it says 1024x768 (standard webplayer resolution).

Code follows:

WaypointScript.cs

 public static void GetCurrentObjective(GameObject[] go, string objective)
 {        
     if(displayObjective == true)
     {
         GUILayout.BeginArea(moveCamera.learningObjRect);
         if(GUILayout.Button("X"))
         {
             displayObjective = false;
             GameManager.EnableLights(go, true);
         }
         
         GUILayout.Box(objective);
         GUILayout.EndArea();
     }
 }

moveCamera.cs

 if (displayObjective)
     {
         GUILayout.BeginArea(learningObjRect);
         if(GUILayout.Button("X"))
         {
             displayObjective = false;
             GameManager.EnableLights(questionOne, true);
         }
         GUILayout.Box ("objective here");
         GUILayout.EndArea();
     }

and learningObjRect

 Rect learningObjRect = new Rect (Screen.width / 2 - 200, 20,400,220);
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