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Question by KaidaStudios · Sep 14, 2017 at 10:52 AM · networkingmultiplayernetwork.connect

UNet start client at start (Instead of HUD)

I was trying to take out the HUD and just have a client start with the player to spawn, I have a LAN server open already and I get no errors, just the scene with no spawned player.. all works fine with HUD.. any help would be greatly appreciated!

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.Networking;
 using UnityEngine.Networking.NetworkSystem;
 
 public class connectasclient : NetworkManager
 {
     public NetworkManager m_Manager;
     public string IpAddress = "192.xxx.x.x";
     public string Port = "localhost";
     private bool _started;
 
     // Use this for initialization
     void Start () {
             NetworkManager.singleton.networkAddress = IpAddress;
             NetworkManager.singleton.networkPort = int.Parse(Port);
             NetworkManager.singleton.StartClient();
         }
 }

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Answer by KaidaStudios · Sep 14, 2017 at 07:33 PM

I figured it out.. I was being dumb and not testing all my different code with the server actually on.. xD

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