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Question by OIdamoh · Sep 15, 2017 at 04:49 PM · assetpostprocessor

Unity assigns same Id for different animationclips

HI there,

I have a short question. I want to create animationclips in an imported Fbx. I want to create those during import. The Assetpostprocessor works fine, creating all clips as desired.,

In a following script i want to find these assets and request them via FindAssets. In my testcase all animations are assigned the same assetid by unity. this consequently results in an array with all the same AssetIds as returnvalue form FindAssets ( all are from the first Clip which was created)

This is confusing for me as the animationclips are created,playable and there is no error in the editor.

Did anybody have this Problem?

Help would be greatly appreciated.

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