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Question by G3R1 · Sep 16, 2017 at 12:00 AM · physicsanimatorupdateanimatemode

Is there a way how to use both Animate Physics and Unscaled Time update modes in animator ?

Hi,

I just wanted to know if there is a way to make my animated gameobject synchronize with physics and at the same time be independent of timeScale if I want to set Time.timeScale = 0 ?

I know that I can set update mode in animator to be "Unscaled Time" or "Animate Physics", but the thing is that I can't choose both of them. And if I only choose Unscaled Time the object will not be synchronized with physics anymore.

Thank you, Gerald.

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