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0
Question by FPS27 · Jul 07, 2011 at 10:15 PM · fpslaunchmissile

Missile not launching.

I need help on my FPS again, my missile wont launch. I made the Launcher and added the Script to it,

 var projectile : Rigidbody;
 var speed = 20;
 
 function Update () {
 }
 
 if( Input.GetButtonDown( "Fire1" ) )
   {
   var instantiatedProjectile : Rigidbody = Instantiate( 
    projectile, transform.position, transform.rotation );
   instantiatedProjectile.velocity =
    transform.TransformDirection( Vector3( 0, 0, speed ) );
   Physics.IgnoreCollision( instantiatedProjectile. collider,
    transform.root.collider );
   }

Then I made the Missile for the Launcher and added the Explosion script to it,

 var explosion : GameObject;
 function OnCollisionEnter( collision : Collision )
 {
  var contact : ContactPoint = collision.contacts[0];
  var rotation = Quaternion.FromToRotation( Vector3.up, contact.normal );
  var instantiatedExplosion : GameObject = Instantiate(
   explosion, contact.point, rotation );
  Destroy( gameObject );
 }

Then I go to test what I have done. I think I'm supposed to left click to fire, so I do that and nothing happens. Am I doing something wrong?

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avatar image FPS27 · Jul 07, 2011 at 11:27 PM 0
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Thanks ChrisD!

avatar image Chris D · Jul 07, 2011 at 11:30 PM 0
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No problem. If my solution worked for you, please accept the answer (checkbox by the thumbs-up/down) so others will know you've fixed the problem.

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Answer by Chris D · Jul 07, 2011 at 11:03 PM

Yes.

 function Update () {
 }

Will do exactly nothing. Try placing the remainder of your code inside the Update and see how it goes.

Have you gone through some Unity tutorials yet? If not, check out the FPS one, it'll help.

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