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Question by IamJarek · Sep 17, 2017 at 12:27 PM · scripting problemcollisioncollidertriggerproblema

Trigger is not detecting Player. (2D)

Trigger is not detecting Player's s$$anonymous$$p and message is not displaying.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Trigger : MonoBehaviour { 
 
     void OnColliderStay2D(Collider2D other)
     {
         if (other.tag == "S$$anonymous$$p")
         {
             Debug.Log("In trigger");
         }
 
     }
  }
 
 
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avatar image hexagonius · Sep 17, 2017 at 12:46 PM 0
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This is not very informative. But you're not using the trigger version for the detection (OnTriggerStay2D)

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Answer by Daljit · Sep 17, 2017 at 12:53 PM

You are using the wrong method for detecting collision detection. Try the following method.

 void OnCollisionStay2D(Collision2D col)
 {
         if(col.gameObject.tag == "S$$anonymous$$p")
          {
              Debug.log("In Trigger");
          }
 }

Unity Documentation OnCollisionStay2D

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avatar image IamJarek · Sep 17, 2017 at 03:54 PM 0
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It work but only while I use collider not trigger. I want to make trigger area.

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