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Question by Br4cho · Sep 17, 2017 at 09:29 PM · rotationmovementleftright

How do i make it more horizontally with no rotation?

So i am making a "car" game and i want the car to only move forward and back, and left and right, without rotation. I want it to just translate into its next position. I already have the car moving forward and back, but if anyone could add on to t$$anonymous$$s and make it also move left and right it would be huge. Thanks

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class MoveForwards : MonoBehaviour { public float Speed = 60.0f;

 // Update is called once per frame
 void Update () {
     float translation = Input.GetAxis ("Vertical") * Speed;
 
     translation *= Time.deltaTime;

     transform.Translate (0, 0, translation);

 }

     }
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Answer by IndievdB · Sep 17, 2017 at 10:04 PM

You are getting "Up" and "Down" input with Input.GetAxis ("Vertical"). If you want "Left" and "Right" input, you will need to use Input.GetAxis ("Horizontal"). Possible code could look somet$$anonymous$$ng like t$$anonymous$$s:

     void Update ()
     {
         // Get input of the Left and Right arrow keys.
         float horizontalInput = Input.GetAxis ("Horizontal");
 
         // Get input of the Up and Down arrow keys.
         float verticalInput = Input.GetAxis ("Vertical");
 
         // input.x will dictate how far to move in the X (sideways) dimension
         // input.y will dictate how far to move in the Y (upwards) dimension
         // input.z will dictate how far to move in the Z (forward) dimension
         Vector3 input = new Vector3 (horizontalInput, 0, verticalInput);
 
         // Multiply by Time.deltaTime to adjust for framerate
         transform.Translate (input * Speed * Time.deltaTime);
     }

Remember that transform.Translate pushes the object in 3 directions. Translate (0,0,1) would move forward by 1, Translate (0,1,0) would move up by 1, and Translate (1,0,0) would move sideways by 1.

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