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Question by FrankvHoofDTT · Sep 18, 2017 at 08:19 PM · 3dassetexternal-tools

Vectrosity line fading offset when objects are moved

I'm currently drawing lines (in 3d) on the inside of a sphere. However, when the sphere is rotated (meaning the lines are moved) the lines no longer fade in/out correctly with the camera's rotation. (If I rotate the sphere 180 degrees the lines BEHIND the camera are visible and the ones in front of the camera are not)

Do I need to redraw the lines? Can I turn off the fade in/out?

The code I'm using to draw the line:

 VectorLine vl = VectorLine.SetLine3D (t$$anonymous$$s.LineColour, coords.ToArray());                    vl.name = c.Name + " line " + i;
 vl.color = Color.yellow;
 vl.SetWidth(20f);

I saw that I can use VectorManager.ObjectSetup but I'm not really sure w$$anonymous$$ch GameObject that I'm supposed to use for that.

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