this is cos your machine’s video card / hardware cannot fit the shader into its small cache.
The solutions would be… use simpler shaders, or update your video card.
obviously buying video cards is expensive.
So try not using the standard shader (which tries to do everything in one )
try selecting legacy, or mobile shaders… Which are simpler, with less instruction sets, generally render faster also… but you lost some of the nicer phyically based rendering and lighting. (which doesn’t really matter if you are making mobile or 2D game)
Note SM2.0 means shader model 2.0 which is pretty old hardware by today’s standards…