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Question by wmadwand · Sep 21, 2017 at 03:27 PM · webglwebplayerfullscreenprogrammatically

Program way to get fullscreen in WebGL

Hi guys! I've been trying to figure out the program way so as to get fullscreen in WebGL without any extra mouse/keyboard actions from the client side. Are there any options to reach it? Any of them will be $$anonymous$$ghly appriciate including cheats/tricks/hooks and so on.

Currently i've got the only manual way (by mouse click):

 public void ChangeScreenMode()
     {
         if (!IsFullScreen())
         {
             Screen.SetResolution(Screen.currentResolution.width, Screen.currentResolution.height, true);
         }
         else
         {
             Screen.SetResolution(defScreenWidth, defScreenHeight, false);
         }
 
         isFullScreenNow = !IsFullScreen();
     }

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Answer by FortisVenaliter · Sep 21, 2017 at 03:52 PM

Assuming you're calling that code from a mouse click handler, why not just call it from the Start function?

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avatar image wmadwand · Sep 22, 2017 at 07:28 AM 1
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Since it requires any user interaction to be activated due to the security reason, which is described here: https://docs.unity3d.com/Manual/webgl-cursorfullscreen.html The only question now is how it could be foolished? And could it be at all?

avatar image FortisVenaliter wmadwand · Sep 22, 2017 at 03:47 PM 1
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No, that's a legitimate security reason. How would you like it if you browsed to a website and it suddenly took over your entire monitor and doesn't have an escape button?

avatar image wmadwand FortisVenaliter · Sep 22, 2017 at 04:32 PM 0
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I see. That's a pity actually. For sure it must be secured but at the time it could be more flexible as well.

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