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Question by matthewthemagical · Jul 08, 2011 at 09:33 PM · blender

Unable to drag level into scene view.

I'm new to using Unity, and I've started off by doing the tutorial for a first person camera. I created my level in Blender (which just consists of two rectangle platforms), then put it in the assets folder of my project. The tutorial says I should be able to drag it into scene view, but when I attempt to, it says I can't. Am I doing something wrong?

@save: It isn't actually giving me an error message, it is just making my cursor a circle with a dash in it.

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avatar image save · Jul 08, 2011 at 09:42 PM 1
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What does the error message say? The model should preferably be exported as a FBX.

avatar image save · Jul 08, 2011 at 10:01 PM 0
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Sounds like you're trying to add content which isn't supported by Unity. What format is the model?

avatar image matthewthemagical · Jul 08, 2011 at 10:04 PM 0
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It's a .blend, which according to the tutorial should be just fine.

avatar image Chris D · Jul 08, 2011 at 10:09 PM 0
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are you dragging it from within unity to your scene view or from an OS folder into Unity?

avatar image matthewthemagical · Jul 08, 2011 at 10:13 PM 0
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Within Unity to scene view.

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Answer by Rush-Rage-Games · Jul 09, 2011 at 04:19 AM

The problem is that Unity does not like you file type.

There is a certain file in Unity that converts the .blend to .fbx automatically when you import the .blend. But when Blender gets updated the file does not work , so the .blend can't be converted. But, some forum members have found a way to fix the file that converts the .blends. So to get .blend file to work read the bottom post of this thread. (You might need to upgrade blender.) Or just export as a .fbx!

Hope this helps!

(Make sure to click the check mark by my answer if this answers your question! :D )

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Answer by Ampler Games · Jul 08, 2011 at 10:02 PM

the format of the file does need to be an FBX file, but even if it is, you may still need to import the folder with all of the textures in first.

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