• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Katana_Pt · Sep 24, 2017 at 09:54 PM · editorbuildparticlesprefab-instance

Particles Prefab not working on build game

Hi, im fairly new to Unity but im trying to make a game, which as of now has 3 levels, i have a small object called "honey" that needs to be picked up by the player, when the object its picked a small explosion happens, it gives some health back to the player and it vanishes from the scene. I made a prefab of the object with the particles and audio and i used it on all levels. In Editor the explosion happens everytime the object is picked, as it should, BUT when i build the game to run on windows or WebGL, the particles stop working correctly, only working as they should in the first level, the following levels the object honey is simply picked but no explosion happens, i have been looking around and i read the solution is something to do with loading the prefab or the gameobjects feeding the prefab in a resources folder, or setting play on awake to all the particles systems, but so far i havent managed it to work, if someone could help me or just point me in the right direction. IN editor the game runs perfectly, but once i build it, it doesnt :(. the script for the honey object is this one:

 "using UnityEngine;
 
 public class PickupPicked : MonoBehaviour
 {
 
     public ParticleSystem m_ExplosionParticles;       
     public AudioSource m_ExplosionAudio;
     public GameObject m_ExplosionPrefab;
     public float honeyHealth;
     GameObject player;
     BeeHealth playerHealth;
 
     private void Awake()
     {
         m_ExplosionParticles = Instantiate(m_ExplosionPrefab).GetComponent<ParticleSystem>();
         m_ExplosionAudio = m_ExplosionParticles.GetComponent<AudioSource>();
         m_ExplosionParticles.gameObject.SetActive(false);
         player = GameObject.FindGameObjectWithTag ("Player");
         playerHealth = player.GetComponent <BeeHealth> ();
     }
 
    private void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.CompareTag ("Player"))
     {
             if(playerHealth.currentHealth > 0)
             {
                 playerHealth.currentHealth=playerHealth.currentHealth+honeyHealth;
 
                 if(playerHealth.currentHealth> playerHealth.startingHealth)
                 {
                     playerHealth.currentHealth = playerHealth.startingHealth;
                 }
             }
             m_ExplosionParticles.transform.position = transform.position;
             m_ExplosionParticles.gameObject.SetActive (true);
         
             m_ExplosionParticles.Play ();
             m_ExplosionAudio.Play ();
 
             m_ExplosionPrefab.gameObject.SetActive (false);
     
         
             Destroy (m_ExplosionPrefab.gameObject);
             Destroy (gameObject);
         }
 
     }
 }
 "

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Katana_Pt · Sep 26, 2017 at 06:29 PM

Solved it! it was the last lines

          Destroy (m_ExplosionPrefab.gameObject);
          Destroy (gameObject);

,

deleted them and the game now works.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

95 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Distribute terrain in zones 3 Answers

how to remove the unity_editor define in web player 1 Answer

Unity Scene File in Build Question 1 Answer

Standalone build doesn't create gameobjects properly 1 Answer

Pink screen in editor and some games, why? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges