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Question by anotheracountproductions · Sep 24, 2017 at 10:19 PM · navmeshnavmeshagentnavigationnav meshnav

How would I simulate a rectangular Nav Mesh Agent?

I have a rectangular object that I want to have move about a Navigation Mesh Surface. My problem is that the only option is to add a cylindrical agent, this seems to be problematic, since the radius would have to be oversized, or exclude notable portions of the rectangle.

How could I go about a non-circular agent to traverse a Navigation Mesh?

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avatar image JxWolfe · Mar 02, 2019 at 02:19 AM 0
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is there really going to be a part where your rectangle needs to squeeze in really tight? I would use the cylindrical agent, and just have all the colliders and such be cubical...

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