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Question by D-Coy · Oct 01, 2017 at 10:51 AM · blendshapessmoothdampmathf.lerp

ease in and out between blendshapes

Just trying to ease between 2 blendshapes. Read docs but cant get it working. Any help would be appreciated

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class lerpTest : MonoBehaviour {
 
 
     private SkinnedMeshRenderer skinMeshRenderer;
     float newMove = 100f;
 
     void Start()
     {
         skinMeshRenderer = GetComponent<SkinnedMeshRenderer>();
     }
 
     void Update()
     {
 
         if (Input.GetKeyDown(KeyCode.A))
             lerper();
     }
 
     void lerper()
     {
         skinMeshRenderer.SetBlendShapeWeight(0, Mathf.Lerp(0, newMove, Time.deltaTime));
     }
 
 }
 
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Answer by D-Coy · Oct 01, 2017 at 03:25 PM

there seems to be no information on this. Is it not possible?

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avatar image D-Coy · Oct 08, 2017 at 10:48 PM 0
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turns out mathf.lerp doesnt do what I thought. What I needed was smoothDamp to ease in between blendshapes

 blendEase = Mathf.SmoothDamp(0,100, ref yVelocity, smoothTime);

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