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Question by Dan the Man · Jul 09, 2011 at 06:20 PM · physicsvehicle

Vehicle physics

Hello!

What are the steps for creating a vehicle in unity with realistic physics? After I model it, would I have to rig it? Do I need to use multiple rigidbodies?

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Answer by HolBol · Jul 09, 2011 at 07:28 PM

Google is your friend. And maybe the unity car tutorial- adapt that into any kind of wheeled vehicle you need.

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avatar image Dan the Man · Jul 14, 2011 at 08:31 PM 0
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The car tutorial doesn't seem very accurate.

avatar image HolBol · Jul 14, 2011 at 09:04 PM 0
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Use the alternate physics package that comes with it. The wheelcollider stuff isn't very realistic.

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Answer by vanofthedawn12 · Aug 10, 2012 at 02:39 AM

make sure that the wheels are of a seperate import so that you can manipulate it during runtime.. you could use wheelcolliders to apply basic movement...just suggesting.,

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