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Question by rafip · Oct 01, 2017 at 10:36 PM · c#gameobjecttransform3dposition

How To Make An Object Appear In Front Of Player Without Cloning?

How do you make a C# script where a public gameObject is placed in front of a player (also public gameObject) without cloning it?

What I got so far:

 Instantiate (Block, Player.transform.position + (Player.transform.forward * 2), Player.transform.rotation);

I want the code above but without cloning it.

Please help.

Thanks in advance! :)

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Answer by Bilelmnasser · Oct 02, 2017 at 10:25 AM

$$anonymous$$ , simply set your block position and rotation like you have already done :

 Transform block;
 block.position=Player.transform.position+(Player.transform.forward * 2);
 block.rotation = Player.transform.rotation;

t$$anonymous$$s will set position without cloning :D

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