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Question by JPFerreiraVB · Oct 03, 2017 at 10:40 AM · animation3dimportmecanim

Humanoid picking object animation.

Hi guys!

So my question is, i have a rig humanoid, with 3 idle animations. So far so good. I need the humanoid to pick a object that is animated aswell, (eg a growing axe), how do i export this kind of animations? My approaches: 1- export the axe with the character (not appropriate, cause i just need the axe once in a while). Problem: does not go invisible like it does in C4D. 2 - export the separate axe, and try to match the animations, (not a clean solution, hard to manage)

Since constraints are not export to fbx, and since i can't add events on imported animations (to hide/show the axe in appropriate time) what would your approach be?

Thanks in advance Best regards João Ferreira

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