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Question by BNJMO · Oct 03, 2017 at 12:15 PM · shaderrenderingmaterialssequence

Sequential shaders. Pass the output color of a shader to the next one.

Hi !

I'm trying to create a shader that changes the color of the object to black for a given distance threshold. But I don't want to calculate all the lightning in this shader. Instead, I just want to use the standard shader from Unity and modify the output color from it.

Is it possible to have such a sequence of shaders in Unity?

Thank you

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