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Question by matt2405 · Oct 05, 2017 at 01:28 PM · script.scripting beginnerinstancesxmlserializer

How to execute script only once to ensure one instance of a class?

I am loading a set of spline data from the XMLSerializer. I am using a "Spline Manager" which inherits from MonoBehaviour and is attached to my gameobject. The manager holds the "Spline" class which is a plain C# class that handles all of the load/save and the calculations for the spline. The problem is that I need to be able to load a spline in edit mode and have it persist to play mode. Currently, the spline manager creates a new instance of the spline when you play the game. This effectively loses the reference. Which means I no longer have access to the desired spline data. I have tried numerous ideas such as putting the creation of Spline in OnEnable() and other places but nothing has worked.

The question is how do I ensure only one instance of the spline class is create for each spline manager?

Example below:

 public class SplineManager : MonoBehaviour
 {
      public Spline spline = new Spline();  // creates new instance when played...
 
      // rest of functions to handle events
 }
 
 [XmlRoot("Spline")]
 public class Spline
 {
       // spline data and functions
 }
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