I have a kinematic rigidbody object. And it shakes. FPS is stable (90fps).
if (initialSpeed <= maxSpeed)
{
initialSpeed += initialSpeed / 500 * Time.deltaTime;
turnSpeed += turnSpeed / 500 * Time.deltaTime;
}
transform.position += Vector3.right * initialSpeed * Time.deltaTime;
If you disable the follow camera, does it still appear to be shaking? I’m willing to bet the car itself is not shaking, but rather the camera is because it’s syncing sometimes before the car’s movement and sometimes after. You need to put your camera code into the LateUpdate function to prevent that.