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This question was closed Oct 14, 2017 at 09:01 AM by unity_G2yrNlWYdpJKuw.
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Question by unity_G2yrNlWYdpJKuw · Oct 09, 2017 at 03:53 PM · unity 5loadingload sceneloading screenloadlevelasync

unity LoadSceneAsync works like LoadScene

So I have t$$anonymous$$s code :

 AsyncOperation async;

 public void Start ()
 {
     StartCoroutine (LoadingScreen ());
 }

 IEnumerator LoadingScreen ()
 {
     yield return new WaitForSeconds (1); 

     async = SceneManager.LoadSceneAsync (1);
     async.allowSceneActivation = false;

     w$$anonymous$$le (!async.isDone) {
         if (async.progress == 0.9f) {
                 async.allowSceneActivation = true;
         }

         yield return null;
     }
 }

The game still freezes before it loads another scene. I want the game to still smoothly load w$$anonymous$$le it is loading a different scene, how can I do that? Have I done anyt$$anonymous$$ng wrong with my code?

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