Parent/Child rotation not working

So as per suggestions found in other threads I made a parent game object to rotate my child around. On it’s own the parent object has it’s own personal rotation pivot at it’s center but as soon as I add the child the pivot moves to the child’s center. First pic is prior to making the circle the parent, second picture is after adding the child. I want the vines to be able to rotate around the hedge with the circle as the pivot.

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You most likely have set your editor into “center” handle mode instead of “pivot” mode. See this image.

You may also want to have a look at the documentation on how to positioning gameobjects. Note that the center / pivot button only changes where the editor will draw the handle. From code the object always rotates around it’s pivot.

I almost always use the mode “pivot” and “local”. The other modes may become useful in some situations but usually you want them to be pivot and local.