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Question by smoky_gamer · Oct 12, 2017 at 08:37 AM · animationparentchild

what to do the parents animation doesnt play on child gameobject in unity 5.6?

i have a gameobject that rotates with animation in loop mode.the gameobject have some particles as child . in boot mode i want to play the particle but my particle rotates as the parent .what can i do to prevent the changing rotation in child of animating parent in unity? please give solutions with details. thank you

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Answer by Yuvii · Oct 12, 2017 at 01:58 PM

Hey,

Well actually this is why there's a parent/child hierarchy. So the child will follow the parent. I guess you can try to align the particle systems's pivot (maybe with an empty game object) and make it rotates in the other way to cancel the first rotation ?

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avatar image smoky_gamer · Oct 12, 2017 at 02:58 PM 0
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hey, thank you for your reply . i 've fixed it with almost same solution. the gameobject was child of a empty game object before and i change the transform of the child and want the particle inherit the position but have its rotation , and if i set the particle sibling of gameobject and child of the empty game object the position make problem. i set a empty game object sibling of the empty gameobject and update the position to game object in update function and the rotation is the rotation of empty game object i want . its not a good idea that i update the position of it always but i cant find a better solution.

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