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Question by pikachuk · Oct 12, 2017 at 03:35 PM · c#scripting problemcamera rotatetransform.rotation

What is wrong in my camera rotator script ?

Hello, i'm currently writing a script for a custom third person camera and i've a problem with the script of the rotator, i tried a lot of things, but it never works properly, i want to lock the X rotation to specific limits in order to avoid the camera to go to the negative axis and messing up everything but i can't make it work properly

  private void Update()
     {
         current = transform.localRotation;
     }
     // Update is called once per frame
     void FixedUpdate () {
         Quaternion changerotation = current;
         changerotation.x += Quaternion.Euler( MouseY,0,0).x;
         changerotation.y += Quaternion.Euler(0, MouseX,0).y;
         transform.localRotation = changerotation;
         transform.eulerAngles = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, 0);
         if (transform.eulerAngles.x > MaxX.x)
         {
             transform.eulerAngles = new Vector3(MaxX.x, transform.eulerAngles.y, 0);
         }
         if (transform.eulerAngles.x < MinX.x)
         {
             transform.eulerAngles = new Vector3(MinX.x, transform.eulerAngles.y, 0);
         }
     }

what could be the problem ? the camera, when this script is enabled and i move the mouse does weird rotations and can't rotate properly

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