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Question by Uzi187 · Oct 13, 2017 at 11:21 AM · shadermeshfbx3d modelsimport model

Parts of mesh become invisible at certian angles

Hey,

I am importing an fbx model but parts of it are invisible in the scene And game at certain angles.

Attached image SS-1 = the full model - You can see that some parts of the mesh are invisible Attached image SS-2 = closeup of an invisible mesh selected

Any ideas what's going on?

alt text

alt text

ss-1.png (182.9 kB)
ss-2.png (260.8 kB)
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avatar image unit_nick · Oct 13, 2017 at 11:54 AM 0
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I expect some of the face normals are the wrong orientation. Are you exporting the fbx from somewhere or is it a download?

avatar image Uzi187 unit_nick · Oct 13, 2017 at 12:08 PM 0
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It's a download. But it can't be that some of them have wrong orientation, it's either all of them or none because all parts get transparent at some angles.

Any pointers how can I check this?

avatar image unit_nick Uzi187 · Oct 13, 2017 at 12:11 PM 0
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You could import into a program and check. I use Blender and I would just import then get it to show normals.

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Answer by Uzi187 · Dec 18, 2017 at 07:24 PM

There are two options to fix this; For me the second one worked because my model had to rotate constantly.


1- If your model isn't going to rotate just fix the normals. Normals facing backwards are not rendered if Cull Back (default) is set in the shader.

2- If the model is going to rotate you need to change the Cull Settings in the shader; use Cull Off instead of Cull Back. See unity docs: https://docs.unity3d.com/Manual/SL-CullAndDepth.htm

Also you can download default shaders from Unity download page.

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Answer by belarb · Dec 18, 2017 at 05:51 PM

Hello! I have the same problem, did you find out whats going on?,Hello! I have the same problem, did you find out whats going on?

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avatar image Uzi187 · Dec 18, 2017 at 07:20 PM 0
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Yes I did. Posting it as an answer so it helps others as well!

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