Instantiating empty game object - performancewise

Hello,

i know instantiating objects instead “spawning” them from pool is bad for the performance, but i was wondering does instantiating (and destroying) an empty object from a prefab is also a high performance impact operation that is to be avoided?

I plan on using empty game objects that will solely be used as position points for on which the objects will be spawned from pool, then destroyed. Will it cause stuttering?

Yeah, basically only few objects sometimes. Thanks, i’ll try it out and see what the profiler says :slight_smile:

hi. @Kruko Your reply to your question is unclear.
was it beneficial to pool empty gameobjects? i am similarly interested in the answer