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Question by marc_os · Oct 19, 2017 at 02:05 PM · c#movementmobilegravityswipe

How to throw an object while swiping and after

Hello, I'm trying to create a game where player has to grab an object and swipe it to change it's position. It should look exactly like in t$$anonymous$$s Youtube Video:

I was trying many scripts and methodds but never ac$$anonymous$$eved the same resultat. Anyone can help? Thank ou very much. My current code is t$$anonymous$$s, but still it's not it:

  Camera camera;
 
     Vector3 posW$$anonymous$$leMovement, startPos, endPos, direction; // touch start position, touch end position, swipe direction
     float touchTimeStart, touchTimeFinish, timeInterval; // to calculate swipe time
 
 
     [Range(0.05f, 1f)]          // slider for inspector window
     public float throwForse = 0.3f; // to control throw forse
 
     void Start()
     {
         camera = Camera.main;
     }
 
     // Update is called once per frame
     void Update()
     {
 
 
         // if you touch the screen
         if (Input.GetMouseButtonDown(0))
         {
 
             // getting touch position and marking time when you touch the screen
             touchTimeStart = Time.time;
             startPos = camera.ScreenToWorldPoint(Input.mousePosition);
         }
 
         if (Input.GetMouseButton(0))
         {
             //posW$$anonymous$$leMovement = new Vector3(camera.ScreenToWorldPoint(Input.mousePosition).x, camera.ScreenToWorldPoint(Input.mousePosition).y, 0f);
             //transform.DOMove(posW$$anonymous$$leMovement, 0.1f);
         }
 
         // if you release your finger
         if (Input.GetMouseButtonUp(0))
         {
 
             // marking time when you release it
             touchTimeFinish = Time.time;
 
             // calculate swipe time interval 
             timeInterval = touchTimeFinish - touchTimeStart;
 
             // getting release finger position
             endPos = new Vector3(camera.ScreenToWorldPoint(Input.mousePosition).x, camera.ScreenToWorldPoint(Input.mousePosition).y, 0f);
 
             // calculating swipe direction
             direction = startPos - endPos;
 
             GetComponent<Rigidbody2D>().AddForce(-direction/timeInterval * throwForse);
 
         }
     }
 }


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