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Question by uray · Jul 12, 2011 at 01:06 AM · camerashadermaterialrendering

different material for multi camera

if we multiple camera on the scene, can we assign an object a different material for each camera. for example on the first camera all objects are rendered using per pixel lighting shader, while on another camera all objects are rendered by vertex lighting shader

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Answer by DaveA · Jul 12, 2011 at 06:02 AM

I think so, check this out: http://unity3d.com/support/documentation/ScriptReference/Camera.RenderWithShader.html

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avatar image uray · Jul 12, 2011 at 11:06 AM 0
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wow cool, it seems posible to do HDR rendering with multiple camera, one for LDR, one for default and one for HDR, then merge its RenderTexture into HDR image and tone mapping it

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