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Question by alexchandriyaa · Oct 20, 2017 at 05:13 AM · untiy

how to use saved playerprefs value from one script to other script

i have a script for adding gold and i have to purchase accessories using that gold,for that i have to use saved playerprefs value in gold script to buyaccessories script. if(gold.store >= 10) here gold is script variable name and store has the last added gold value.i have to set the limit for gold too like if the gold amount is zero i cant buy any of accessories and gold amount should not go below zero.if this condition is true i can buy particular accessories. even if gold amount is below 10 or zero the button interactable should be off through script

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Answer by Fockducker11 · Oct 21, 2017 at 08:22 AM

Try this. First create a script. No need to attach to any object. It just a script that will store your gold. Name the script "PlayerPrefsManager" or whatever name you want, but I like to name it PlayerPrefsManager. Write the code in the script as follow

 const string GOLD_STORE_KEY = "gold_store"; //name whatever you want
 
     public static void SetGoldStoreKey (int gold)
     {
         
             PlayerPrefs.SetInt (GOLD_STORE_KEY, gold);
                     // store your gold in the PlayerPrefs
     }
 
     public static int GetGoldStoreKey ()
     {
         return PlayerPrefs.GetInt (GOLD_STORE_KEY);
                 // get your stored gold to buy accessories 
     }

Show me your gold script and your accessories script so I can help you set it up.

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