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Question by Jason Hamilton · Jul 12, 2011 at 08:05 AM · texturematerialloop

Loop through textures every half second

Hey, Ive got to textures referenced in a script, and in that script i also have a gameObject referenced so i can edited the material at runtime. What id like to do is switch between those two textures every half second (thats just an idea, i would probably make it editable), how would I go about t$$anonymous$$s?

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Answer by Mortennobel · Jul 12, 2011 at 08:16 AM

You could somet$$anonymous$$ng like t$$anonymous$$s:

 using UnityEngine;
 using System.Collections;
 
 public class TextureLoopScript : MonoBehaviour {
     
     public float duration = 0.5f;
     public Texture[] textures;
     
     // Use t$$anonymous$$s for initialization
     void Start () {
         StartCoroutine(DoTextureLoop());
     }
     
     public IEnumerator DoTextureLoop(){
         int i = 0;
         w$$anonymous$$le (true){
             renderer.material.mainTexture = textures[i];
             i = (i+1)%textures.Length;
             yield return new WaitForSeconds(duration);
         }
     }
 }
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Answer by YikYikHeiHei · Jul 12, 2011 at 12:00 PM

I t$$anonymous$$nk it can help you

T$$anonymous$$s is a javascript

 var waitTime : float = 0.5;
 var textures : Texture2D[];
 private var i : int = 0;

 // Use t$$anonymous$$s for initialization
 function Update ()
 {
     Invoke("LoopTexture",waitTime);
 }

 function LoopTexture()
 {
     Debug.Log(i);
     renderer.material.mainTexture = textures[i];
     if (i < textures.Length-1)
         i ++;
     else
         i = 0;
     CancelInvoke("LoopTexture");
 }
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avatar image mehowe7 · Nov 10, 2011 at 02:57 PM 0
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