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Question by Grady · Jul 12, 2011 at 10:03 AM · guigamepointerarrowobjective

Objective Pointer

Hey guys,

I want to make a sort of arrow at the top of my screen, which points in the directions of the objective object.

So far, I have this script. It just rotates the object to look at the objective:

 var target : Transform;
 
 function Update() {
 transform.LookAt(target);
 }

But i can't seem to rotate a gui object, (which is a bit stupid, because i take it that gui can't be rotated, but i don't know how to get a sort of arrow game object up the top, in which can rotate to face the objective....

All answers are greatly appreciated!

-Grady

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avatar image SilverTabby · Jul 12, 2011 at 10:33 AM 0
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try looking at functions like Camera.main.WorldToScreenPoint(target.position);

and other similar functions and feed back the data into your GUI object.

http://unity3d.com/support/documentation/ScriptReference/Camera.WorldToScreenPoint.html

avatar image Grady · Jul 12, 2011 at 10:53 AM 0
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ok, ill check it out....

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