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Question by McGivvern · Jul 12, 2011 at 12:03 PM · c#parentchildrendeactivate

Deactivate Parent AND Children (C#)

I have a Flame thingie, which should light itself at dusk, then douse itself at dawn.

Being a bit new to unity, I ran into a, for me, pretty nasty problem.

If I deactivate the Parent in my script, the Children just keep happily doing their thing (naughty children they are).

If anyone could help me with a way to iterate through the Children and disable them, I would be mighty pleased (And able to go o with my project)

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Answer by Waz · Jul 12, 2011 at 12:08 PM

To set one game object inactive:

 obj.active = false;

whole tree:

 obj.SetActiveRecursively(false);
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avatar image McGivvern · Jul 12, 2011 at 12:15 PM 0
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Gonna give that a try. Thanks.

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