Networking already instantiated assets

Hello,

I am currently working on an online app to be used with a simulator. Long story short, I was instructed to use the Intelligent Trafic System asset found here : Unity Asset Store - The Best Assets for Game Making

And basically put players in it online using either Photon or UNet. My problem is that, while everything works great, I can’t get the non-players car to appear on another client. I either have them only on the Master Client or each client has his own set of non-player cars completely unrelated.
Since the script handling the spawning of the non-players cars is unaccessible, I can’t use PhotonNetwork.Instantiate.

Every car spawned has a Photon View component. Same goes for the spawned GameObject who serves as parent, but it’s no use if it isn’t instantiated properly, the server simply doesn’t see it.

Is there any work to work around that problem ?

hi;
I think u need to make one of the client as the server;
then this server should have access to a script to Instantiate Cars and then send it to other clients;

it means this server script is deciding what car at what position should be instantiated in other clients system;