After Reloading the scene with NetworkManager UI Components Become Unclickable

Hi,

I am developing a game with network behaviour. I use NetworkManager with DontDestroyOnLoad and when I transit to gameplay and return to Main Menu again, the menu items do not respond to clicks on IOS device.

That is strange because all the data is updated correctly and there is no error shown at the device…

Do you have any ideas?

hi;
are u moving the “Event System” object with DontDestroyOnLoad to another scen and bring it back again ?