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Question by hypercry · Oct 25, 2017 at 04:46 PM · unity 5

scenemanager levelname range (level number 400,800)

example:

if (SceneManager.GetActiveScene().name() == (RandomRange(50,100))){ score +1; } else if (SceneManager.GetActiveScene().name() == (RandomRange(101,200))){ score +2; } what kind of way do I need to follow. this code is incorrect :(

I want to detect the different level range

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Answer by Tourist · Oct 26, 2017 at 07:33 AM

  • First of all : SceneManager.GetActiveScene.name not name().

  • What does RandomRange() method? Is it Random.Range()? If so, the name of a scene is a string value while Random.Range is an integer, you can't compare them.

  • When you say this code is incorrect? I guess it does not compile (my 1st point) but is there something else you re talking about?

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