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Question by jamesasrah · Oct 26, 2017 at 01:20 PM · multiplayerrespawningdie

multiplayer die and respawn

i am trying to make a multiplayer team deathmatch game but i have a problem. when player other then host died the the player still can use the playercontrol and player shoot that i disable . but it still respawn with full hp except it spawn in the same spot as it died

private void Die() {

         isDead = true;
         
         for (int i = 0; i < disableOnDeath.Length; i++)
         {
             disableOnDeath[i].enabled = false;
         }
 
         Collider _col = GetComponent<Collider>();
         if (_col != null)
             _col.enabled = false;
 
         Debug.Log(transform.name + " is DEAD!");
 
         GameObject _Grap$$anonymous$$cInstance = (GameObject)Instantiate(DeathEffect, transform.position, Quaternion.identity);
         Destroy(_Grap$$anonymous$$cInstance, 3f);
         StartCoroutine(Respawn());
 
 
         score.AddTeamScore(1);
     }
 
     
     private IEnumerator Respawn()
     {
         yield return new WaitForSeconds(GameManager.instance.matchSettings.respawnTime);
 
         SetDefaults();
         Transform _spawnPoint = NetworkManager.singleton.GetStartPosition();
         transform.position = _spawnPoint.position;
         transform.rotation = _spawnPoint.rotation;
 
         Debug.Log(transform.name + " respawned.");
     }
 
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