• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by CrazyLule · Oct 27, 2017 at 06:39 PM · rotationrotation axis

How to limit how much player can rotate

So Im making FPS game from scratch and I made my player controller , he can move and look but problem is he can rotate all the way around when looking up and down how to limit this ?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerController : MonoBehaviour {

 public float InputKeyX;
 public float InputKeyZ;
 public float MovSpeed;
 public float RotSpeed;
 public Vector3 InputX;
 public Vector3 InputZ;
 public Vector3 _Input;
 public float InputMouseX;
 public float InputMouseY;
 public Vector3 RotationX;
 public Vector3 RotationY;
 public Vector3 CurrentRotation;
 public GameObject Mcamera;

 // Use this for initialization
 void Start () {
     
 }
 
 // Update is called once per frame
 void Update () {

     Moving ();
     Looking ();

 }

 void Looking()
 {
     InputMouseX = Input.GetAxis ("Mouse X");
     RotationX = new Vector3 (0,InputMouseX * RotSpeed * Time.deltaTime,0);
     transform.Rotate (RotationX);
     InputMouseY = Input.GetAxis ("Mouse Y");
     RotationY = new Vector3 (InputMouseY * -RotSpeed * Time.deltaTime,0,0);
     Mcamera.transform.Rotate (RotationY);

 
 }

 void Moving()
 {
     InputKeyX = Input.GetAxis ("Horizontal");
     InputKeyZ = Input.GetAxis ("Vertical");

     InputX = new Vector3 (InputKeyX * MovSpeed * Time.deltaTime, 0, 0);
     InputZ = new Vector3 (0,0,InputKeyZ * MovSpeed * Time.deltaTime);
     _Input = InputX + InputZ;
     transform.Translate (_Input);

 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

100 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

need my object to rotate between specific angles on the x axis 2 Answers

Rolling a capsule lengthways, sideways and twisting with AddTorque 1 Answer

Rotation gameobject 0 Answers

simple 360 degree Cube-rotation around y axis 2 Answers

Why is this rotation not performed as expected? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges