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Question by Gregorio246 · Oct 27, 2017 at 06:40 PM · importblenderriggingavatar

No 'configure avatar' option on failed humanoid avatar

I created a mesh and rigging and skin for a model in Blender, and exported to FBX. When I try to import it into Unity, the model looks fine, but when I set the rigging to Humanoid, the import fails.

alt text

Every resource I've seen suggests there should be a manual configuration option to fix this, but my avatar does not have this button.


Normal, working avatar: alt text


My avatar: alt text

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Answer by TWichigo · Mar 18, 2019 at 02:56 PM

Try to reset the layout to factory settings, that did it for me. To do that click on the Layout roll out in the upper right corner in the main editor.

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avatar image Mathius123 · Sep 30, 2019 at 07:38 AM 0
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I can't begin to tell you how angry and relieved I am that you even suggested this. I had been banging my head against my desk on this issue for WEE$$anonymous$$S, trying to figure out why my avatars from 3ds $$anonymous$$ax were not properly mapping to Humanoid and why the Configure button wouldn't show up after a failed import. Doing what you said fixed the issue immediately. That is a really, really, stupid issue on Unity's part. Thank you SO much for this.

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Answer by DarkMage88 · Feb 25, 2021 at 06:32 PM

Had same problem on Unity 2018. Unchecking Import Visibility, Import Cameras and Import Lights on Model tab of the fbx helped me to solve it.

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