• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
Question by LambGamr · Oct 28, 2017 at 04:16 AM · scripting problemerrorfloatunexpected-symbol

Unexpected symbol 'float'

Not sure what I've done wrong. I'm actually watching a tutorial and I copied the exact same script, but it thinks that 'float' is an unexpected symbol. -

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class CameraController : MonoBehaviour {

 public Transform target; 

 public Vector3 offset;

 public float rotateSpeed;

 // Use this for initialization
 void Start () {
        offset = target.position - transform.position;
 }
 
 // Update is called once per frame
 void Update () {

     //Get the X position of the mouse & rotate the target
     float horizontal = Input.GetAxis("Mouse X") * rotateSpeed; 
     target.Rotate(0, horizontal, 0);

     float vertical = Input.GetAxis("Mouse Y") * rotateSpeed;
     target.Rotate(vertical, 0, 0)

     //Move the camera based on the current rotation of the target & the original offset
     float desiredYAngle = target.eulerAngles.y; 
     float desiredXAngle = target.eulerAngles.x;
     Quaternion rotation = Quaternion.Euler(desiredXAngle, desiredYAngle, 0);
     transform.position = target.position - (rotation * offset);

     //transform.position = target.position - offset;

     transform.LookAt(target);
 }

}

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image

Answer by Bunny83 · Oct 28, 2017 at 04:20 AM

You're missing a semicolon at the end of line 20.

In general when you get a syntax error and want help from us you should give us the same information that the compiler is telling you. That includes the line number, the exact error message and the error code (if available). All that can be copied straight from the console message.

Also if you have a syntax error you should first check the line where the compiler complains and if you don't see any thing suspicious the lines directly above the line that causes the error.

Comment

People who like this

0 Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bunny83 · Oct 28, 2017 at 04:20 AM 0
Share

Next time you ask debugging problems or syntax error questions, ask them in the help room. I moved your question this time.

You also might want to read the navigation guide that is available on the right side. This included how to properly format code in your questions / answers.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Update about the future of Unity Answers

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta later in June. Please note, we are aiming to set Unity Answers to read-only mode on the 31st of May in order to prepare for the final data migration.

For more information, please read our full announcement.

Follow this Question

Answers Answers and Comments

142 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Error CS1525: Unexpected symbol 'void' 1 Answer

error CS1525: Unexpected symbol `)', expecting `(' 1 Answer

How to make a number higher than Quintillion? (1000000000000000000) 1 Answer

Getting weird error message!?!?!? 1 Answer

How do i fix this error? Cannot implicitly convert type `Sprite' to `UnityEngine.Sprite' 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges