• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Oct 31, 2017 at 10:51 PM by Masteroliw for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by Masteroliw · Oct 28, 2017 at 08:08 AM · 2dspriteimportimagewww.texture

How do I change the import settings when using sprite.create with a WWW.texture from a png image.

The sprite created from using sprite.create I assume uses the default import settings, and has anti-aliasing and compression that I don't want because of it.

I have tried to use a script in the Editor folder inheriting AssetPostprocessor, but OnPreprocessTexture won't be called. Here's the script:

 using UnityEngine;
 using UnityEditor;
 
 public class TexturePostProcessor : AssetPostprocessor
 {
      
     void OnPreprocessTexture()
     {
 
         Debug.Log("This works");
 
         TextureImporter importer = assetImporter as TextureImporter;
 
         importer.compressionQuality = 0;
         importer.textureCompression = TextureImporterCompression.Uncompressed;
         importer.filterMode = FilterMode.Point;
 
     }
 }

If the code isn't the problem, then what do I do to make the sprites from sprite.create import settings not compressed and filter mode to point?

Also the solution must work when the game is built.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
0
Best Answer

Answer by Masteroliw · Oct 28, 2017 at 05:26 PM

Found a solution, I just needed to change the texture2D's filter mode to point.

 WWW www = new WWW(path);
 
 Texture2D texture = www.texture;
 
 texture.filterMode = FilterMode.Point;
 
 Sprite sprite = Sprite.Create(texture, new Rect(0.0F, 0.0F, texture.width, texture.height), new Vector2(0.5F, 0.5F), 32F);

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

155 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to set default sprite import settings? 1 Answer

UI Image has no sprite definition 0 Answers

How do importing image when game is running (Run Time) ???? 0 Answers

Color goes all weird after i import an image 4 Answers

Is it possible to default sprites to Point (No filter) instead of Bilinear? 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges