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Question by StephenALEGROS · Oct 29, 2017 at 11:52 AM · scripting beginnerevent triggeringcutscenecollectible-game-objectsobjective

On trigger Activate collect item type of objective then play a cutscene after all are collected at a trigger too.

I really need help at t$$anonymous$$s, so basically I am making a horror game. I need help on some scripting and make t$$anonymous$$ngs work out, Im kinda new to unity, still learning, So yea I need some guide on how to do t$$anonymous$$s, When you enter a trigger you will get an objective to collect all those materials and go to a certain place then play a cutscene, obviously it has too have that text saying "u dont have materials" when you enter the trigger without the materials so yea its an objective. More like I want to make an objective where you collect necessary materials then play a cutscene "IF" you have collect it all and say a text if you are still missing a material, Help would be very much appreciated

P.S English is not my t$$anonymous$$ng.

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avatar image Glurth · Oct 29, 2017 at 03:21 PM 0
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Why don't you post what code you have so far? Most people on the site don't like writing code FOR you, but do like to help.

avatar image StephenALEGROS Glurth · Nov 01, 2017 at 02:49 AM 0
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No I just basically need some logic on how to do this, im not asking for a code.

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Answer by goutham12 · Nov 01, 2017 at 06:05 AM

Make all your Objectives With same Tag (like material). whenever you collected one objective make a function like

Bool IsAllObjectivesCleared(){

GameObject[] _objectives = GameObject.FindGameObjectsWithTag("material");

if(_objectives .Length > 0)

return false;

else

return true; }

form t$$anonymous$$s function you can tell that whether all objectives or cleared or not.

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