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Question by Oliversgame · Oct 30, 2017 at 02:42 PM · booleanissueboxcollider

Box Collider issue

I have a OnCollisionEnter method in my script. When collision happen my gameobject start diving.

But if in the inspector have only one box collider the gameobject not doing anything. If i have two box collider on the gameobject, start diving but only than if collide twice.

How can i solve this? I need one box collider and i need to start diving the gameobject at the first collide?

I doesn't really understand why it doing this...

here's my script if you need:

     public float speed = 0.5f;
 public Vector3 startpos;
 public Vector3 endpos ;
 private float distance = 15f;
 private float lerptime = 40f;
 private float currentlerptime = 0;

 

 void Start()
 {
     startpos = transform.position;
     endpos = transform.position + Vector3.down * distance;
 }

 void OnCollisionEnter(Collision collision)
 {

     
     

         currentlerptime += Time.deltaTime;

         if (currentlerptime > lerptime) {

             currentlerptime = lerptime;
             Debug.Log ("hittreu");
         }
         {

             float perc = currentlerptime / lerptime;
             transform.position = Vector3.Lerp (startpos, endpos, perc);
         }
     }


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Best Answer

Answer by TanselAltinel · Oct 30, 2017 at 02:52 PM

OnCollisionEnter is called once when there is a collision. It is not called every frame like Update and FixedUpdate methods.

What you can do is either change OnCollisionEnter method to OnCollisionStay; or keep a boolean flag and set it to true in OnCollisionEnter and in your Update method call your diving.

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