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Question by AlexiJohansen123 · Oct 31, 2017 at 08:28 AM · graphicsrendertextureblitblitting

Graphics.Blit to the screen not working?

I have a renderTexture with content (checked and working when applied as a texture to some geo) but when I Blit that rendertexture to the screen nothing happens.

     Camera.main.targetTexture = null;
     Graphics.Blit(R, null as RenderTexture);

Isn't that supposed to just blit the texture to the screenbuffer? Any idea why that's not working?

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avatar image henrimh · Feb 25, 2020 at 06:41 PM 0
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Exactly what I've been wondering for a while now.

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Answer by CyrilGhys · Dec 29, 2020 at 01:29 PM

Hello @AlexiJohansen123, I know this thread is old, but do you remember having found a solution for that ? I seem to have the same issue. Thank you !

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