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Question by Humeroush · Oct 31, 2017 at 01:59 PM · c#prefabscript.prefab changing at runtime

How can I modify/change a prefab?

In my game I have a ball (The player) with i want to make skins to. At the moment I'm able to change the material of my prefab player. and the next step is to give the player a hat. I have done research but I'm not able to find the answer!

My player is made out of a GameObject called Player that is the parent to 4 other GameObjects. The GameObject Player has a Sphere Collider, a Rigidbody and my Player Movement script.
The 4 c$$anonymous$$ld GameObjects of my Player GameObject is:

  1. Trail (Not used yet)

  2. Color (Switc$$anonymous$$ng between colors via materials)

  3. Face (Not used yet)

  4. Hat (My Problem)

I'm trying to modify my Player prefab so that the user can select a hat that then will go via script and connect a hat prefab and c$$anonymous$$ld it under the Hat GameObejct.

My Player Prefab + My TopHat Prefab = Player with TopHat Prefab alt text

The way is want it to work (w$$anonymous$$ch i hope is possible) is that using my SkinsMenu. you can choose from an array of pictures (w$$anonymous$$ch works) and then you click the button "Choose Hat" then the code should do somet$$anonymous$$ng like t$$anonymous$$s:

Picture = number

number = hat

give the player hat[number] alt text

If there are missing some information just tell me and I will find and post it!

Thanks for all the help I can get!
Sorry if t$$anonymous$$s is a duplicate (I tried reseac$$anonymous$$ng alot!)
- Michael
(First time posting, hope I done it right)

playerhatprefab.png (7.1 kB)
skinsmenu.png (272.4 kB)
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Best Answer

Answer by SRohde · Nov 01, 2017 at 11:47 AM

I am not sure if changing the whole prefab is actually what you want/need.

If I understood correctly you just want the gameobject/prefab to change according to the selections made wit$$anonymous$$n the skin menu, no?

Shouldn't it suffice to load a default prefab and simply exchanging the associated hat-model with whatever was chosen wit$$anonymous$$n the skin menu in runtime? You'd just need to save the index of the hat-image chosen into a variable and use that index wit$$anonymous$$n a script (maybe attached to an object wit$$anonymous$$n the prefab) to load the selected hat from your resources.

If I misunderstood anyt$$anonymous$$ng, just let me know, but from your description t$$anonymous$$s seems like a simple way to ac$$anonymous$$eve what you want.

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avatar image Humeroush · Nov 01, 2017 at 08:39 PM 1
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avatar image Humeroush · Nov 02, 2017 at 06:38 PM 1
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avatar image SRohde Humeroush · Nov 12, 2017 at 07:32 PM 0
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